When enabled, the Key Player Setup section allows the admins to define review periods and rating categories to make this feature geared to fit your needs in the company. We will go over all the areas of the Setup page and how it works.
In order for the Key Player feature to be visible in the 'Manager' Tab, you will need to toggle ON the feature in Motivosity by heading to 'Setup' - 'Key Players' and turn it on. If you have the toggle OFF the feature will not populate in the 'Manage' Tab.
By default, Motivosity will have one single review period enabled. This review period opens on December 1st of every year and ends on December 31st of each year. By default, there will be 120 day grace period.
However, the review period is customizable to your needs.
NOTE: At least one review period is required and the dates cannot overlap (i.e the grace period must end before the next period opens). The opening day will need to be in the future (i.e if an annual rule is created yesterday, the period will reflect one year from yesterday).
In the example above, for instance, Invitations will be sent to managers to do review starting October 1st, or the first day of the period. This will happen for each review period. Action items will be created on opening day for each manager and will expire on the last grace period day.
During the open period, weekly reminders will be sent to the managers leading up to the closing day. They will proceed to get three reminders right before the grace period ends.
You can customize the ratings that will be shown when a manager rates an employee. By default, we have three rating labels, High impact, Expected Impact, and Low Impact. Each of these ratings are categorized on how the employee contributes to the success of the team.
The coaching section will include the description of that label when you select the 'i' icon in the 'Manage' tab.
Identifying Impact team members include, ‘High Impact’ team members are standout players who are widely recognized by the team as someone who enables others to be successful. ‘High Impact’ team members are not just good at their jobs, they are unique in their ability to contribute above and beyond what is expected. ‘Expected Impact’ team members are usually the majority of the team. They do their job and the job they do adds value to the company. ‘Low Impact’ team members either struggle in the job they do to the extent that they do not get expected results, or who do a job that is potentially minimal value to the organization.
Like some of the other features in our system, the sweetener is something you can add as a bonus to your managers for when they have completed all the ratings for the period.